THE FUNDAMENTAL METRICS OF GAME ANIMATION: MEDIAN FPS, STABILITY AND VARIABILITY

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In the previous blog, we looked at the definition of FPS and what tools you can use to measure it on Android and iOS devices. In this blog, we will look at examples of FPS measured using GameBench tools and how they can be interpreted to understand the quality of a gaming session objectively. Before going into additional […]

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HOW NETMARBLE IMPROVED PERFORMANCE IN THE MOBILE ENVIRONMENT

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There are many uncomfortable experiences users have with mobile games. Frame drops, crashes, overheating and more. These issues deny the user a good experience and naturally result in a decrease in DAUs (Daily Active Users). Netmarble is committed to identifying and analyzing the causes of these problems for better user experience, and GameBench tools are an […]

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LEARN HOW ROVIO PUTS FREE-TO-PLAY QUALITY AT THE HEART OF GAME DEVELOPMENT, KEEPING TWO BILLION USERS COMING BACK FOR MORE

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How did Angry Birds reach one billion users within three years of its launch, and two billion users just 18 months later? And how is Rovio’s skill in creating free-to-play mobile games still driving the company’s success today? Most answers to these questions have something in common: recognition for the sheer feeling of quality that […]

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DOES ‘SUPER MARIO RUN’ SET A NEW BENCHMARK FOR MOBILE GAMING PERFORMANCE?

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Mario has arrived fashionably late to the iPhone party and no one is holding it against him. Such is Nintendo’s reputation for quality that many gamers are actually expecting this week’s launch of Super Mario Run to set a new standard for mobile gaming. We’ve been using GameBench to find out whether Super Mario Run delivers the objective hallmarks […]

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MOBILE GAME PERFORMANCE PITFALLS THAT STUDIOS AND QA TEAMS OFTEN OVERLOOK

MOBILE GAME PERFORMANCE PITFALLS THAT STUDIOS AND QA TEAMS OFTEN OVERLOOK

There are many ways to test a mobile game, from compatibility testing through to subjective testing (i.e., determining whether it’s fun or not). But one aspect of the QA process that is still quite new, and hence doesn’t always get the attention it deserves, is performance testing. The need for performance testing has arisen in […]

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SAMSUNG GALAXY NOTE 4 BEATS EVERY OTHER PHONE AT ASPHALT 8

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The Galaxy Note 4 has already proved its mettle in traditional benchmarks like AnTuTu and GFX. But how does Samsung’s latest phablet respond to real-world gaming scenarios, like hurtling around a track in Asphalt 8: Airborne? More to the point, does the Note 4’s supremely high-resolution display (2,560 x 1,440) have any negative impact on frame rates or […]

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