Announcing GameBench SDK for Unity and Game Performance Monitoring (GPM)

Today we’re excited to officially announce the launch of Game Performance Monitoring (GPM) by GameBench! This launch is our first step toward realizing our vision of bringing the radical observability offered by application monitoring (APM) solutions for app developers to game developers. At the core of GPM is the GameBench SDK for Unity, a Unity […]

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HOW BUNCH ESTABLISHED THEIR SDK QUALITY STANDARDS

Special Guest Post by Jason Liang, CTO and Co-founder & Saniya Anand Quality Lead of Bunch.Live Bunch offers players the ability to video chat with friends while playing games on a mobile device. Not only does the app offer first-party game content that players can launch right away, but also it supports third-party games that […]

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5G WILL CHANGE MOBILE GAMING FOREVER, BUT NOT YET

5G WILL CHANGE MOBILE GAMING FOREVER, BUT NOT YET

Originally published by Mobile World Magazine on October 18, 2020, Game Bench founder and CEO, Sri Iyer shares his insight into the developing relationship between 5G technologies and the mobile gaming market in the following article.  Sri Iyer is the founder & CEO of GameBench:, a company that helps optimise gaming experiences by working with telecom […]

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GAMEBENCH PERFORMANCE BADGES: THE STANDARD FOR SEAMLESS GAMING EXPERIENCES

GameBench badges

Clients of GameBench services, including both game makers and device makers, are already familiar with our performance rating system. They use our simple, color-coded badges on a regular basis, often monthly or quarterly, to help them visualize key data and make vital decisions such as: How does my game perform on the most important devices […]

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RATING THE NETWORK RESILIENCE OF MOBILE GAMES AND DEVICES WITH GAMEBENCH

gamebench_network_resilience

There are plenty of tools available that let app creators check whether poor connectivity is hurting their users. However, such app-centric solutions have rarely been tailored to the needs of game studios or gamer-focused OEMs, especially now that network-heavy games (including streamed games) have become more popular. At GameBench Labs, we’ve now worked on numerous […]

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GAME PERFORMANCE METRICS THAT MATTER: GUIDE TO INTERPRETATION AND ACTION

GAME PERFORMANCE METRICS THAT MATTER: GUIDE TO INTERPRETATION AND ACTION

In the world of mobile gaming, there can be no doubt that performance matters. It’s no coincidence that top studios like Supercell and King make games that run smoothly even on older and weaker devices! Being able to optimize a game for the best possible user experience across the widest possible range of hardware is […]

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GAMEBENCH LAUNCHES FIRST TOUCH LATENCY BENCHMARK FOR MOBILE GAMING: IPHONE XS MAX VS. GALAXY NOTE 10 INPUT LAG

GameBench Labs Logo

In any competitive multiplayer game, by definition, you’re going to face enemies. These include rival players, pesky bots and often the toughest foe of all, the one that you can’t kill: lag. Lag has multiple causes, including poor frame rates, which we’ve been benchmarking on mobile for many years. But today we’re launching an entirely […]

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MEASURING POWER USAGE ON IOS DEVICES USING GAMEBENCH

Have you ever needed to test the power consumption of your game in iOS? It’s very important to measure your game’s power consumption because it can have a direct effect on a user’s experience playing your game. You would be really surprised how many developers still aren’t doing this today. In this post, we are […]

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