ADVANCED GAME ANIMATION METRICS: JANKS AND FRAMETIMES

ADVANCED GAME ANIMATION METRICS: JANKS AND FRAMETIMES

In the previous blog, we looked at examples of FPS measured using GameBench tools and how they can be interpreted to understand the quality of a gaming session objectively. Before going into additional metrics and how we can spot good/bad gaming sessions, it’s a good time to dig into some of the more complex nuances in game testing — […]

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INTRODUCING GAMEBENCH LABS: PROVIDING VERIFIED PERFORMANCE RESULTS TO DEVICE MAKERS AND GAME STUDIOS

Gamebench-Results

GameBench is rapidly growing in popularity as a mobile testing tool, which people can use for any purpose they like. It’s great to see our software being used by phone enthusiasts like XDA for benchmarking, by game studios like Rovio for QA and by device makers like OnePlus for hardware optimisation. At the same time, […]

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GAME STUDIOS ARE STILL CAPPING ANDROID FRAME RATES, EVEN ON THE TOP-SPEC GALAXY NOTE 8

titanfall assault lead image

Titanfall 2 is a premium PC and console game with graphics that animate at a stable 60 frames per second (fps). The game also has a mobile companion, a real-time strategy title called Titanfall: Assault for iOS and Android, which sticks to the same design values and provides the almost the same frame rate — but only […]

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GAMEBENCH BRINGS USER-CENTRIC MOBILE PERFORMANCE RATINGS TO POCKET GAMER

GameBench PG blog lead

Today marks the launch of a first-of-its-kind partnership between GameBench and PocketGamer.co.uk, aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. Rather than just blindly upgrading to a new device, or investing time, money or storage space on a new game (even a freemium one), Pocket Gamer’s readers will […]

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THE BIGGEST QUESTION MARK HANGING OVER MOBILE VR IS NOT ‘IF’ OR EVEN ‘WHEN’ — IT’S ‘HOW?’

vr blog lead

Is mobile VR really going to take off? Will businesses soon be expected to deliver information, entertainment and services through a pair of wireless goggles? Consumers have the luxury of detached speculation. But for those inside the industry, whose efforts can actively pioneer the future of mobile or hold it back, VR is a more […]

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MOBILE GAME PERFORMANCE PITFALLS THAT STUDIOS AND QA TEAMS OFTEN OVERLOOK

MOBILE GAME PERFORMANCE PITFALLS THAT STUDIOS AND QA TEAMS OFTEN OVERLOOK

There are many ways to test a mobile game, from compatibility testing through to subjective testing (i.e., determining whether it’s fun or not). But one aspect of the QA process that is still quite new, and hence doesn’t always get the attention it deserves, is performance testing. The need for performance testing has arisen in […]

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USE GAME TECHNOLOGY TO ENSURE THE VISUAL SMOOTHNESS OF YOUR APP

Retail-app

The notion of frame rate, or frames per second (fps), which measures the smoothness of an animation, is traditionally associated with game development rather than app development. This is because games depend on stutter-free graphics in order to feel immersive, believable and responsive to a gamer’s touch inputs. However, as businesses increasingly rely on visual fluidity to […]

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