GAME PERFORMANCE METRICS THAT MATTER: GUIDE TO INTERPRETATION AND ACTION

GAME PERFORMANCE METRICS THAT MATTER: GUIDE TO INTERPRETATION AND ACTION

In the world of mobile gaming, there can be no doubt that performance matters. It’s no coincidence that top studios like Supercell and King make games, such as 해외배팅사이트, that run smoothly even on older and weaker devices! Being able to optimize a game for the best possible user experience across the widest possible range […]

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GAMEBENCH LAUNCHES FIRST TOUCH LATENCY BENCHMARK FOR MOBILE GAMING: IPHONE XS MAX VS. GALAXY NOTE 10 INPUT LAG

GameBench Labs Logo

In any competitive multiplayer game, by definition, you’re going to face enemies. These include rival players, pesky bots and often the toughest foe of all, the one that you can’t kill: lag. Lag has multiple causes, including poor frame rates, which we’ve been benchmarking on mobile for many years. But today we’re launching an entirely […]

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MEASURING POWER USAGE ON IOS DEVICES USING GAMEBENCH

Have you ever needed to test the power consumption of your game in iOS? It’s very important to measure your game’s power consumption because it can have a direct effect on a user’s experience playing your game. You would be really surprised how many developers still aren’t doing this today. In this post, we are […]

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ADVANCED GAME ANIMATION METRICS: JANKS AND FRAMETIMES

ADVANCED GAME ANIMATION METRICS: JANKS AND FRAMETIMES

In the previous blog, we looked at examples of FPS measured using GameBench tools and how they can be interpreted to understand the quality of a gaming session objectively. Before going into additional metrics and how we can spot good/bad gaming sessions, it’s a good time to dig into some of the more complex nuances in game testing — […]

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INTRODUCING GAMEBENCH LABS: PROVIDING VERIFIED PERFORMANCE RESULTS TO DEVICE MAKERS AND GAME STUDIOS

Gamebench-Results

GameBench is rapidly growing in popularity as a mobile testing tool, which people can use for any purpose they like. It’s great to see our software being used by phone enthusiasts like XDA for benchmarking, by game studios like Rovio for QA and by device makers like OnePlus for hardware optimisation. At the same time, […]

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