HOW GAMEBENCH PROVIDES A DIFFERENT (AND SOMETIMES OPPOSITE) VIEW TO TRADITIONAL MOBILE BENCHMARKS

real vs synthetic title

Intro and summary GameBench is very different to other mobile benchmarks, because it is designed to measure the performance of mobile devices running real workloads. These workloads are simply apps — the very same apps and games that ordinary smartphone owners download and run every day. Most benchmarks used in the mobile industry today are […]

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iPhone 6 vs. Galaxy S6: Which performs best at gaming?

iPhone 6 vs. Galaxy S6: Which performs best at gaming?

Our latest report, “Battle of the Sixes,” has just been published and it offers something pretty interesting: The first objective comparison of the Apple iPhone 6 and the Samsung Galaxy S6 on the basis of real-world gaming performance. We’re able to do this thanks to the iOS version of GameBench, which, in concert with the Android version, means we can […]

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ARM COLLABORATES WITH GAMEBENCH ON REAL-WORLD BENCHMARKING OF MOBILE DEVICES

ARM GameBench lead

Today’s a big day for us here at GameBench. Our vision of an honest, transparent and industry-wide mobile benchmark has come a step closer, thanks to an important deal with ARM Semiconductors to provide access to our Enterprise suite of tools. For those who know the mobile business, ARM needs no introduction. For everyone else, it’s […]

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HOW TO MAKE AN ‘UNCHEATABLE’ BENCHMARK

Is there such thing as an ‘uncheatable’ benchmark? Cheating isn’t new in benchmarking, as seen with SPEC (for PCs) or Dhyrstone (for embedded processors) from a decade ago. More recently, benchmark wars have resurfaced, given the news around how certain smartphone manufacturers like Samsung and HTC have been rigging the results on particular top end […]

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