GameBench https://www.gamebench.net Gamebench Website Fri, 29 Dec 2023 01:44:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.gamebench.net/wp-content/uploads/2021/02/cropped-gamebench-17-32x32.png GameBench https://www.gamebench.net 32 32 Cloud Gaming, Performance Metrics, Impact of the Network https://www.gamebench.net/cloud-gaming-performance-metrics-impact-of-the-network-part-1/ https://www.gamebench.net/cloud-gaming-performance-metrics-impact-of-the-network-part-1/#respond Wed, 12 Apr 2023 01:17:32 +0000 https://www.gamebench.net/?p=3710 First in a two-part series on all things cloud gaming. What it is. How it works. And which performance metrics matter so you can objectively define a "good" gaming experience. [...]

Read More...

The post Cloud Gaming, Performance Metrics, Impact of the Network first appeared on GameBench.

]]>
https://www.gamebench.net/cloud-gaming-performance-metrics-impact-of-the-network-part-1/feed/ 0
Preempting Negative Reviews with Next-Gen Game Performance Tools https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-load-times/ https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-load-times/#respond Thu, 26 Jan 2023 17:06:20 +0000 https://www.gamebench.net/?p=3675 Part Three – Load Times In our first bulletin in this PIQ series dedicated to minimising App Store performance complaints, we focused on gamers’ visual experience and its associated performance drivers. Last time we dug deep into the surprisingly rich and complex subject of device temperature. In each case, we’re exploring: – What are the [...]

Read More...

The post Preempting Negative Reviews with Next-Gen Game Performance Tools first appeared on GameBench.

]]>
https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-load-times/feed/ 0
Preempting Negative Reviews with Next-Gen Game Performance Tools – Device Temperature https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-part-two-device-temperature/ https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-part-two-device-temperature/#respond Fri, 06 Jan 2023 02:56:59 +0000 https://www.gamebench.net/?p=3644 Part Two – Device Temperature In our last bulletin – the first in a new series focused on minimizing App Store performance complaints – we dug deep into gamers’ visual experience and its associated performance drivers. This is one of four critical factors that make up the “experience > < performance” dynamic: 1. Visual experience [...]

Read More...

The post Preempting Negative Reviews with Next-Gen Game Performance Tools – Device Temperature first appeared on GameBench.

]]>
https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools-part-two-device-temperature/feed/ 0
Preempting Negative Reviews with Next-Gen Game Performance Tools https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools/ https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools/#respond Wed, 30 Nov 2022 18:04:24 +0000 https://www.gamebench.net/?p=3620 Part One – Visual Experience Game development and commercial teams may live on different planets a lot of the time. But they do share one universal pet hate: negative reviews. Complaints mean that gamers don’t want to play the game anymore. They’ll be telling their friends, as well as posting those damning scores and comments. [...]

Read More...

The post Preempting Negative Reviews with Next-Gen Game Performance Tools first appeared on GameBench.

]]>
https://www.gamebench.net/preempting-negative-reviews-with-next-gen-game-performance-tools/feed/ 0
The road to console-class performance in cloud gaming https://www.gamebench.net/the-road-to-console-class-performance-in-cloud-gaming/ https://www.gamebench.net/the-road-to-console-class-performance-in-cloud-gaming/#respond Thu, 17 Nov 2022 16:53:20 +0000 https://www.gamebench.net/?p=3589 How the Chrome OS and GameBench teams collaborated to test, benchmark and launch three revolutionary devices On 11th October 2022, Google announced the launch of the world’s first cloud gaming laptops. Built by Acer, ASUS and Lenovo, these devices not only further Chromebooks’ well-established reputation as fast, secure and easy-to-use. The market also expects their [...]

Read More...

The post The road to console-class performance in cloud gaming first appeared on GameBench.

]]>
https://www.gamebench.net/the-road-to-console-class-performance-in-cloud-gaming/feed/ 0
A Step Change in Gaming QA https://www.gamebench.net/a-step-change-in-gaming-qa/ https://www.gamebench.net/a-step-change-in-gaming-qa/#respond Thu, 06 Oct 2022 13:56:33 +0000 https://www.gamebench.net/?p=3517 The technology needed to provide game QA teams with ‘go/no-go confidence', enabling them to create their own device tiers easily and rapidly pinpoint problematic devices has arrived. [...]

Read More...

The post A Step Change in Gaming QA first appeared on GameBench.

]]>
https://www.gamebench.net/a-step-change-in-gaming-qa/feed/ 0
Network Performance and Gamer Experience – The US Edition https://www.gamebench.net/network-performance-and-gamer-experience-the-us-edition/ https://www.gamebench.net/network-performance-and-gamer-experience-the-us-edition/#respond Fri, 02 Sep 2022 00:45:05 +0000 https://www.gamebench.net/?p=3480 Next Thursday 8th September – 10.00 PST / 13.00 EST / 18.00 GMT – we’re running the second of our popular series of free-to-attend Performance IQ webinars, showcasing our up-to-the-minute analyses of the game performance of major network providers in key global territories: the UK, the US, the EU and Korea. Attendees of each event [...]

Read More...

The post Network Performance and Gamer Experience – The US Edition first appeared on GameBench.

]]>
https://www.gamebench.net/network-performance-and-gamer-experience-the-us-edition/feed/ 0
Lag and Online Multiplayer Gamer Experience https://www.gamebench.net/lag-and-online-multiplayer-gamer-experience/ https://www.gamebench.net/lag-and-online-multiplayer-gamer-experience/#respond Thu, 11 Aug 2022 17:47:22 +0000 https://www.gamebench.net/?p=3439 The basics of performance When playing a multiplayer game via the internet, there are four key performance elements that affect the quality of gamer experience: → Framerate → Image quality → Input to action latency → Lag or server latency Framerate (also known as Frames Per Second, or FPS), image quality and input latency are [...]

Read More...

The post Lag and Online Multiplayer Gamer Experience first appeared on GameBench.

]]>
https://www.gamebench.net/lag-and-online-multiplayer-gamer-experience/feed/ 0
Game Performance Automation – Unpacking All the Benefits for QA https://www.gamebench.net/game-performance-automation-unpacking-all-the-benefits-for-qa/ https://www.gamebench.net/game-performance-automation-unpacking-all-the-benefits-for-qa/#respond Wed, 13 Jul 2022 19:11:55 +0000 https://www.gamebench.net/?p=3391 Automation – in any industry – is often fraught with controversy. But in the case of game performance analysis, the upsides of this long-anticipated capability are both clear and significant. Access the accompanying webinar to this post, now available on-demand, during which we unpacked and explained all the impacts and implications of this fast-emerging Holy [...]

Read More...

The post Game Performance Automation – Unpacking All the Benefits for QA first appeared on GameBench.

]]>
https://www.gamebench.net/game-performance-automation-unpacking-all-the-benefits-for-qa/feed/ 0
Network Performance and Gamer Experience – Part One: The UK https://www.gamebench.net/network-performance-and-gamer-experience-part-one-the-uk/ https://www.gamebench.net/network-performance-and-gamer-experience-part-one-the-uk/#respond Thu, 16 Jun 2022 12:57:06 +0000 https://sparkling-bat.flywheelstaging.com/?p=3295 A snapshot of the market The United Kingdom is the leading video game market in Europe, and the sixth-largest gaming market worldwide. A recent BBC report valued it, in 2021, at £7.16bn, of which console sales brought in £1.13bn, and mobile games like http://198.177.123.5/ at £1.46bn. Globally, networks have moved to the heart of the [...]

Read More...

The post Network Performance and Gamer Experience – Part One: The UK first appeared on GameBench.

]]>
https://www.gamebench.net/network-performance-and-gamer-experience-part-one-the-uk/feed/ 0