Announcing GameBench SDK for Unity and Game Performance Monitoring (GPM)
It’s very important to measure your game’s power consumption because it can have a direct effect on a user’s experience playing your game. You would be really surprised how many developers still aren’t doing this today.
In this post, we are going to show you how you can use the GameBench Wireless Mode, which is currently in Beta, to record Battery Drain as seen by the user while the app is in session. We realize this is not the engineering grade measurement, but it does give you direct insight to the user’s experience.
For details on enabling Wireless Mode and measuring power, please follow the steps below.
Plug in your device and connect with the GameBench Desktop App on a MacOS host. Allow GameBench to prepare it, and then ensure that the device’s name is selected in the pull down menu in the top left corner of the desktop window.
Note: Be sure to enable the “Sync with this iPhone over Wi-Fi” in iTunes
Hit the “Wireless” button in the top right corner as shown here, and GameBench will prepare your device for wireless profiling. You will get a pop up when this is complete and the button will turn red.
Now you can disconnect your device from your Mac.
Proceed testing as usual. Hit “Record,” to begin a session. You will need to record a session of at least 15 minutes in order to capture accurate power measurements. Then hit “Stop” when you are finished. Once you’ve finished recording, your data will sync to your web dashboard.
When you are done with the wireless profiling on that device and/or you want to switch to a different device just plug the device back in and hit the “wireless” button again to reset.
As we mentioned, measuring and optimizing your mobile game’s power consumption is very important to the overall experience of your users. Click below to find several articles with examples of what to watch for while testing for power in your game.
You can also use Wireless Mode to record the mA (milliamp) consumption of your iOS device. This feature uses Apple’s Energy Diagnostics Instrument** to access the data needed to calculate instantaneous current drain. However, there are some limitations on what iOS devices and versions this data will be available for testing.
Please take note of the following cases where we are unable to measure the current drain due to bugs present with Apple’s Instruments software stack.
If you are using one of these iOS versions, then GameBench will not report the current drain. This is due to a bug that caused no values to be returned from the Energy Diagnostics Instrument. This was fixed with iOS version 10.3.
All devices from iPhone 8 onwards don’t work if you would like to measure the average current drain during the gaming session. Apple has acknowledged this as an issue. The above mentioned Energy Instrument and GameBench don’t work. The list of devices that have an issue is mentioned below.
For these devices, GameBench Desktop App records the battery level as reported by iOS. This data is then used to compute the battery drain rate for the session. This only works if you are using the GameBench Desktop App on a MacOS host.
Download a Sample Game Performance Comparison Report. In it, we provide an in-depth comparison of two of the most popular mobile games in the world. The report details how these two high-fidelity games performed when tested on two flagship test devices – iPhone 11 Pro Max and Galaxy Note 10+ (including the impact on battery usage).