Although we did not collect the test data and so cannot be sure that all necessary variables were controlled across tests, we did use our standard methodology for analysis within the GameBench dashboard.

This involves, for example, using the Chart Selection feature to highlight gameplay sections only, ignoring menus and load screens. It also means we only recorded minimum frame rates that occured while gameplay animation was onscreen (including animation that took place behind an in-game prompt or pop-up).


GameBench Labs is the service side of GameBench Ltd, offering:

  • Data collection, using crowd data from users of the free version of GameBench, plus hired testers in a range of markets who have been trained to use GameBench tools in combination with a strict game-testing methodology;
  • Product ratings, based on GameBench’s industry-recognised system for objectively grading gaming experiences, useful for a top-level summary of results, competitor analysis, internal KPI-setting and external marketing;
  • Performance analysis, including competitor analysis and highlighting likely bottlenecks and optimisation issues;



Over the course of 2018, GameBench has helped Viacom to test its popular Voot video streaming app across iOS and Android, and to identify and fix a number of frame rate, power consumption and load-time issues. We also helped Viacom to ensure that it is meeting promises it makes to the consumer about data usage, and to compare Voot against rival streaming applications in order to set meaningful targets for desired app behaviour and resource consumption.