Announcing GameBench SDK for Unity and Game Performance Monitoring (GPM)

Performance Analysis Solutions

Today we’re excited to officially announce the launch of Game Performance Monitoring (GPM) by GameBench! This launch is our first step toward realizing our vision of bringing the radical observability offered by application monitoring (APM) solutions for app developers to game developers. At the core of GPM is the GameBench SDK for Unity, a Unity […]

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EXCLUSIVE: THE RETURN OF GPU METRICS FOR ANDROID DEVICES

The Return of GPU new

**UPDATE** Support for GPU Metrics now available on the GameBench Pro Desktop App. Just in time for Halloween, GameBench is pleased to announce that GPU metrics for Android devices have returned from their untimely demise! Android game developers can once again see just how hard their games are pushing the GPUs of different devices, allowing […]

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iPhone 6 vs. Galaxy S6: Which performs best at gaming?

iPhone 6 vs. Galaxy S6: Which performs best at gaming?

Our latest report, “Battle of the Sixes,” has just been published and it offers something pretty interesting: The first objective comparison of the Apple iPhone 6 and the Samsung Galaxy S6 on the basis of real-world gaming performance. We’re able to do this thanks to the iOS version of GameBench, which, in concert with the Android version, means we can […]

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