Client discussions and feedback. GameBench is in the unique position of being in the middle of the gaming ecosystem. Our clients include chip designers, phone makers, platform holders (including OS and engine makers), studios and publishers, and all of these have contributed to discussions about the value of our metrics and their associated thresholds. The most common feedback is that our thresholds are \u201ctoo harsh\u201d, which tells us that we are doing something right in defending the interests of end users.<\/li>\n<\/ul>\nHow GameBench Badges Change Over Time<\/h2>\n
Our badges are based on thresholds which constantly need to evolve and adapt to gamers’ changing expectations. This is essential, because gaming is progressing rapidly and being delivered in new and exciting ways that are not always directly comparable to what came before.<\/p>\n
For us, the goal is not to create and defend permanent thresholds, but to curate and evolve meaningful thresholds over time, while always being transparent about how and why we’re doing this, and continually discussing these topics with our clients.<\/p>\n
Deliver seamless gaming experiences<\/h2>\n
No matter where your company or your product sits in the gaming ecosystem, GameBench badges can help you get a clear view of how you compare to competitors to determine where your strongest and weakest points.<\/p>\n
Once this is done, our Labs service can go further to identify specific causes to specific issues and help you prioritize and track efforts towards fixing them.<\/p>\n
<\/p>\n","protected":false},"excerpt":{"rendered":"
Clients of GameBench services, including both game makers and device makers, are already familiar with our performance rating system. They use our simple, color-coded badges on a regular basis, often monthly or quarterly, to help them visualize key data and make vital decisions such as: How does my game perform on the most important devices […]<\/p>\n
Read More…<\/a><\/p>\n","protected":false},"author":6,"featured_media":1100,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","inline_featured_image":false,"footnotes":""},"categories":[16],"tags":[46,21,53],"acf":[],"_links":{"self":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1099"}],"collection":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/comments?post=1099"}],"version-history":[{"count":5,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1099\/revisions"}],"predecessor-version":[{"id":3632,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1099\/revisions\/3632"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/media\/1100"}],"wp:attachment":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/media?parent=1099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/categories?post=1099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/tags?post=1099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}