{"id":1208,"date":"2020-10-20T14:47:11","date_gmt":"2020-10-20T14:47:11","guid":{"rendered":"http:\/\/sparkling-bat.flywheelstaging.com\/?p=1208"},"modified":"2024-03-12T05:50:49","modified_gmt":"2024-03-12T05:50:49","slug":"5g-will-change-mobile-gaming-forever-but-not-yet","status":"publish","type":"post","link":"https:\/\/www.gamebench.net\/5g-will-change-mobile-gaming-forever-but-not-yet\/","title":{"rendered":"5G WILL CHANGE MOBILE GAMING FOREVER, BUT NOT YET"},"content":{"rendered":"

Originally published by\u00a0Mobile World Magazine on October 18, 2020<\/a>, Game Bench founder and CEO, Sri Iyer shares his insight into the developing relationship between 5G technologies and the mobile gaming market in the following article.\u00a0<\/em><\/p>\n

Sri Iyer is the founder & CEO of GameBench:, a company that helps optimise gaming experiences by working with telecom companies, game studios and smartphone manufacturers to analyse and identify potential issues that lead to poor performance.<\/p>\n

With the promise of dramatically lower latency and faster speeds than home broadband, consumers are understandably fizzing with excitement at the prospect of 5G entering the gaming and entertainment space. However, the 5G infrastructure currently in place isn\u2019t quite ready to deliver on this heady promise, yet.<\/p>\n

More basic games \u2013 take mobile chess for example \u2013 are already as mobile-friendly as they need to be on a 4G network, but the more sophisticated a game becomes, the more demand it places on the mobile network. With gaming being one of the\u00a0few\u00a0undeniably successful industries in our new socially distanced reality<\/a>, casual games like Candy Crush are serving as a gateway to higher demand for richer and more complex mobile games. This effect is compounded by the fact that, as\u00a0smartphones become increasingly sophisticated<\/a>, so do the games we want to play on them.<\/p>\n

Low latency (the delay between user instruction and the required on-screen result) is crucial if a multifaceted \u2018battle royale\u2019 game like Call of Duty is to be played seamlessly on a mobile. Although 5G certainly does create conditions for lower latency, current infrastructure prioritises download, rather than upload, speeds. This is done by relying on 5G-radio, but with a 4G core that cannot deliver fully on the promise of 5G, at least not until the 5G SA is rolled out further down the line.<\/p>\n

It makes a lot of sense to prioritise download speeds because it\u2019s where most of the consumer demand lies, and 5G does super-fast downloads very well, with Netflix-style video streaming happening ubiquitously and faultlessly. These super-fast downloads are a boon to communities like Twitch, where users are be able to stream and watch at lightning speed. Unfortunately, this is only a small and relatively passive part of the mobile gaming picture.<\/p>\n

For active gamers looking to do more than just watch other people play, richer console-style mobile experiences are essential. These experiences demand seamless integration between downloads and uploads, allowing users to fully engage and interact. This synergy is especially crucial in competitive gaming scenarios like \u0e41\u0e17\u0e07\u0e1a\u0e2d\u0e25 \u0e22\u0e39\u0e1f\u0e48\u0e32\u0e40\u0e1a\u0e17<\/a>, where real-time updates and smooth gameplay are key to an immersive and satisfying gaming experience.<\/p>\n

There are, of course, different tiers of gamers. Entry level casual gamers that play \uce74\uc9c0\ub178 \uba39\ud280<\/a> may well get a satisfactory experience with 4G cloud-based mobile gaming. But when it comes to meeting the expectations of more enthusiastic gamers and esport players, our current 5G infrastructure can\u2019t yet deliver on expectations.<\/p>\n

To meet the demands of enthusiasts, the input latency needs to be less than 133-milliseconds, quickening to less than 83-milliseconds for ultra-gamers, yet the best we can currently serve up is 170 to 180 milliseconds, which only caters to basic performance. This delay significantly impacts gameplay especially when palying \u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21\u0e40\u0e01\u0e21\u0e04\u0e32\u0e2a\u0e34\u0e42\u0e19\u0e02\u0e2d\u0e07 UFABET<\/a>.<\/p>\n

When it comes to 5G, it\u2019s important to understand its three different grades. Top of the pile is \u2018millimetre wave\u2019 5G, which delivers the ultimate download\/upload experience. The snag here is that users have to be in line-of-sight of a 5G tower, making first-grade 5G impractical for gamers. Second-grade \u2018mid-band\u2019 5G can go around buildings and walls, making it more widely accessible. Then there\u2019s third-grade \u2018low band\u2019 5G which, while able to cover a much larger area, can\u2019t provide the necessary speeds.<\/p>\n

Having worked with cloud-based gaming platforms like Google Stadia, it\u2019s become apparent that the most feasible solution for turning mobile gaming into a console-worthy reality is mid-band 5G.<\/p>\n

There are, of course, other parts of the mobile gaming network loop that also need to improve if latency is to be minimized: the ISP, the cloud, the game server, the device, the platform. Later on, when we introduce edge computing – which allows processing to be brought physically closer to the user\u2019s device, rather than being executed via a remote data centre – 5G\u2019s low-latency potential will have an even better chance of shining through.<\/p>\n

Until the entire chain is enhanced, high-fidelity, low-latency mobile gaming \u2013 and, for that matter, mobile AR and VR experiences too \u2013 will remain an ambition rather than a reality.<\/p>\n

5G is a crucial part of the puzzle, and with the upload side of the infrastructure looking set to upgrade significantly within the next two years, we\u2019re not too far away from an exhilarating future where 5G means gaming at sites like nonukcasinos.uk<\/a> can be played convincingly and seamlessly on mobile devices.<\/p>\n

5G, AR, VR, Cloud Gaming, and other emerging technologies will play a critical role in user experience, and ultimately your success.<\/strong><\/p>\n

ARE YOU READY TO DELIVER SEAMLESS EXPERIENCES?<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Originally published by\u00a0Mobile World Magazine on October 18, 2020, Game Bench founder and CEO, Sri Iyer shares his insight into the developing relationship between 5G technologies and the mobile gaming market in the following article.\u00a0 Sri Iyer is the founder & CEO of GameBench:, a company that helps optimise gaming experiences by working with telecom […]<\/p>\n

Read More…<\/a><\/p>\n","protected":false},"author":6,"featured_media":1209,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","inline_featured_image":false,"footnotes":""},"categories":[16],"tags":[21,20],"acf":[],"_links":{"self":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1208"}],"collection":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/comments?post=1208"}],"version-history":[{"count":10,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1208\/revisions"}],"predecessor-version":[{"id":3778,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/posts\/1208\/revisions\/3778"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/media\/1209"}],"wp:attachment":[{"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/media?parent=1208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/categories?post=1208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamebench.net\/wp-json\/wp\/v2\/tags?post=1208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}